In 2014 Google introduced Android Auto to the world. Android Auto is Google's take on how assistive / contextually aware infotainment systems should work prioritizing a low cognitive load and user safety.
For this effort I am the lead designer for HMI definition and integration. I work in close collaboration with our partners to decide the best way to implement Android Auto on their vehicles, supporting multiple interaction paradigms (direct manipulation, traditional HMI, etc), branding & differentiation concerns and coexistence with native infotainment systems.
My work on the android platform has mostly been as the design lead for the input methods framework, that includes:
- The planning and design of the AOSP and Google keyboards
- Design definition and adoption of the new material design language across android proprieties
- The design for the language & input framework support for 3rd party keyboards
- The design and definition of updated guidelines and behaviors for HW keyboards on android devices
- The design of the first nexus keyboard for the Nexus 9 among other projects
When HTC introduced the ONE M7 my team and I worked on a brand new user generated content consumption and sharing experience that ended up publicly being known as HTC ZOE.
ZOE, -a play on word zoetrope- was a project that started with the idea of bringing images to life in a way that users would feel surprised and delighted and that came to fruition due to a number technical developments that allowed simultaneous capture of photo bursts and video.
ZOE became, together with the brand new industrial design one of the key product improvements driving sales, product differentiation and happy users.
I was the lead concept designer for imaging at htc in charge of creating new narratives for how people capture, review and share their photos and videos in collaboration with a very talented team of designers, strategists, planners and engineers.
One of my first projects was to help in the quite fast transition from our previous design language to the new Sense 4 imaging experience.
During the Sense 4 development the team came up with many technical innovations that needed to be properly communicated to our users, for example the team put together the first capture mode agnostic camera module, this means that people do not need to decide whether they want to capture photos or record video beforehand and can just focus on capture the right moment.
For the following .5 review we focused on highlight existent but buried features such as the built in SNS plug ins in the gallery, but also the inclusion of new features that had to be pushed through the organization in a very narrow time window such as the new views for the gallery (events and locations).
For the Xperia Play I had the opportunity to design the game launcher. The original concept was to bring a more store based experience where users could rely on friends for reviews of games they already purchased a rating system and a social gaming component that would allow people to track scores.
For version 2.0 I worked on extending the basic browsing metaphor to support categories and reflect a more familiar look to the Playstation XMB.
For the first major update of the Sony Ericsson android customization effort I was in charge of the camera / gallery conceptual design.
Our goal was to clean up the original architecture and visual design of the camera app while bringing in more internal alignment with the work of the Cybershot team and some of the existing android paradigms.
Besides the work on the imaging area I worked on refreshing and extending the widget capabilities of the Sony Ericsson content aggregator (Timescape). In this second iteration we added more functionalities like the ability to scroll though the timeline, refresh the content and make updates directly from the widget. We also worked on refreshing the visual design to better communicate this new feature set.
The user experience platform (UXP) was the first take Sony Ericsson made on Android.
I joined the team in the final concept design stage / initial technical handoff. my participation hence was mostly at a design detailing level for the social content aggregator app (Timescape), the media aggregator app (Mediascape) and the camera application.
A big role for myself in this project was understanding the initial concept and make sure its implementation wouldn't be hit by technical roadblocks. For the camera section I also provided some last minute architecture tweaking whereas for Timescape I provided some visual design sketching under the direction of our Head of product and art director.
UXP 1.0 was a learning experience not only for me but for the company in general as the SW engineering / planning & design organizations started learning the android development nuances.
BBVA is one of the largest banks in Europe & Latin America. In this project I had the opportunity to participate in the research planning and concept generation stages. Some key insights at that time were the need for process transparency (people appreciate and trust systems when they can see through the processes) a need for privacy while keeping a vantage point of the surroundings (people feel more comfortable when they can have a clear overview of their close surroundings and that could increase the usage of ATM's) And finally process / hardware simplification. During our research people got frustrated and confused by a number of slot options to withdraw / deposit & get printed confirmation of transactions.
http://futureselfservicebanking.com
At IDEO I was part of the team that helped Microsoft conceptualize and craft its public safety initiative project (later on known as Microsoft Vine).
Vine was a service that allowed users to track people & places they cared about during emergencies. My team started the project with user research and experts interviews, we tried to understand what kind of behavior needed to be supported during situations of mental stress and what kind of information would be valuable for users to know.
We planned, architected and created an experience prototype of the desktop application with different feature areas.
The larger concept for vine included links for user resources and deeper integration with MSFT messenger services.Flicka was a sponsored project that I executed during my master degree studies. Whirlpool came to our program with a short assignment in the spring of 2006 to put together a concept of how we could enhance their products in a 5 year timeframe. With such an open ask it was up to each one of us to define a situation / problem to build on top of.
In my case I figured out after some quick observations that the existing oven interfaces were either too archaic and limited or tried to be extremely fancy by going digital but that at the end it was style with no substance.
I found two major issues: information visualization (Is difficult to tell whether the oven is ready or not) and content manipulation (things are hot in there...). For the first issue I developed an embedded GUI on the oven knobs that allows the user to set a desired temperature / time and displays the current state as well.
For the second issue (manipulation) I developed a series of hw sketches of remote tray manipulations through the use of a series of sensors in a glove. The end result was a gestural user interface that would read the user's arm position to pull out or push in the tray without direct physical contact.
This was a solo short project where I developed the concept, the UI architecture, the visual design, 3d modeling and hw sketches.
This was a Volvo trucks sponsored project during the first year at my master degree studies. This project had two goals: on the academic side the goal was to build a case and a solution based on a series of research and design techniques to uncover areas of opportunity in an existing environment. On the sponsor's side it was an exploration of potential near future concepts to expand their product offering on the telematic area.
Inmotion is a system developed for the Swedish postal service which at the time (2005 - 2006) still relied heavily on paper and physical documents to track and move packages across warehouses. The solution ended up being system that offered an app with a number of basic functions that supported the multiple roles that the truck drivers and postal service employees were performing on a daily basis as well a specific hw concept that addressed the specific environments and physical conditions the users were exposed to.
This was a 2 member team project where my role involved research, information synthesis and concept generation, system architecture and visual design development.